(AddActor Single-User001 Single-User Person Female) (AddActor Agent-Persona001 Agent-Persona Person Female) (AddLocation back-side001 back-side) (AddProp door001 door) (AddProp door002 door) (AddProp door003 door) (AddProp door004 door) (AddProp door005 door) (AddProp door006 door) (AddProp door007 door) (AddProp door008 door) (AddProp door009 door) (AddProp door010 door) (AddProp door011 door) (AddProp ashtray001 ashtray) (AddLocation left-side001 left-side) (AddLocation left-side002 left-side) (AddLocation left-side003 left-side) (AddLocation left-direction001 left-direction) (AddLocation room001 room-in-building) (actor-command taking-using Agent-Persona001 Single-User001 door002) (specification taking-using location left-side001) (specification taking-using location-rel location-on) (refinement discourse-reference door002 unique-reference) (detail door002 next-spatial) (refinement belonging-to left-side001 Single-User001) (event-time going-through as-soon-as-binder front Single-User001 door001) (refinement discourse-reference door001 visually-available-reference) (topic-shift) (actor-command going-through Agent-Persona001 Single-User001 door003) (refinement discourse-reference door003 visually-available-reference) (topic-shift) (actor-command taking Agent-Persona001 Single-User001 door004) (refinement location-in-front-of door004 single-user001) (refinement discourse-reference door004 visually-available-reference) (topic-shift) (actor-command going-through Agent-Persona001 Single-User001 door005) (refinement discourse-reference door005 visually-available-reference) (topic-shift) (actor-command entering Agent-Persona001 Single-User001 door006) (refinement discourse-reference door006 unique-reference) (refinement discourse-reference door006 other-reference) (topic-shift) (actor-command taking-using Agent-Persona001 Single-User001 door008) (specification taking-using location left-side002) (specification taking-using location-rel location-on) (specification taking-using time immediately) (refinement discourse-reference door008 unique-reference) (event-time going-through as-binder front Single-User001 door007) (refinement discourse-reference door007 visually-available-reference) (topic-shift) (actor-command going-through Agent-Persona001 Single-User001 door009) (refinement discourse-reference door009 visually-available-reference) (topic-shift) (actor-command directing-towards Agent-Persona001 Single-User001 back-side001) (refinement region-of back-side001 room001) (refinement discourse-reference back-side001 principal-subregion-reference) (refinement discourse-reference room001 visually-available-reference) (topic-shift) (actor-command turning Agent-Persona001 Single-User001) (specification turning direction left-direction001) (topic-shift) (actor-command going-through Agent-Persona001 Single-User001 door010) (refinement discourse-reference door010 visually-available-reference) (topic-shift) (actor-action seeing Single-User001 ashtray001) (refinement discourse-reference ashtray001 visually-available-reference) (specification seeing question-type yes-no) (topic-shift) (actor-command putting Agent-Persona001 Single-User001 Single-User001) (specification putting location-in-front-of ashtray001) (topic-shift) (actor-command going-through Agent-Persona001 Single-User001 door011) (specification going-through location left-side003) (specification going-through location-rel location-on) (refinement discourse-reference door011 unique-reference) (refinement belonging-to left-side003 Single-User001)