CogSci 2006
July 26-29
Tutorials/workshops: July 26
Vancouver, BC, Canada
Sheraton Vancouver Wall Centre

The 28th Annual Conference of the Cognitive Science Society
Workshop Program

The workshop program of Cognitive Science 2006 will take place on Wednesday July 26 in Vancouver, Canada, at the Sheraton Vancouver Wall Centre Hotel.

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Schedule

Overview

Morning: 08:30-10:00 and 10:30-12:00Afternoon: 1:30-3:00 and 3:30-5:00
Silva and Cox: Eye-Movements (Part 1) Silva and Cox: Eye-Movements (Part 2)
Lindley et al.: Cognitive Science of Games (Part 1) Lindley et al.: Cognitive Science of Games (Part 2)
Tokosumi: Literature in Cognition and Computer


Workshop W1: What have eye movements told us so far, and what is next (full day)

This workshop aims to gather a number of eye tracking experts and researchers to discuss the accomplishments made with eye tracking rather than the problems associated with it. In addition, the workshop aims to establish future directions for eye-movement research. Prominent eye-movement researchers from a variety of backgrounds will lead the morning talks and share their experience on how eye tracking has provided answers in a variety of topics. The workshop participants will collectively review eye-movement research across many areas, identify its strengths and best practice and provide ideas for future research. The workshop is open to researchers in all areas using eye-movement tracking, such as cognitive psychologists and scientists, vision experts, human factors and ergonomics experts, computer scientists, interaction design researchers, advertising experts, etc. Position papers submitted by workshop participants will be hosted in the workshop website and submitted to an appropriate publication.

Organizers: Mariana M. Silva and Anna L. Cox
Website: http://tinyurl.com/mg5tc
Deadline for papers: May 31, 2006
Acceptance notifications: June 16, 2006


Workshop W2: Cognitive Science of Games and Gameplay (full day)

The Workshop on the Cognitive Science of Games and Gameplay aims to bring together cognitive scientists interested in game phenomena, cognitive scientists interested in using games as a research tool, game researchers interested in cognitive approaches to the study of games, and game researchers interested in games for the study of cognition. The aim of this workshop is to consolidate and focus these interests in the emerging field of the Cognitive Science of Games and Game Play.

Organizers: Craig Lindley, Jussi Holopainen, Wijnand A. IJsselsteijn, Niklas Ravaja, Charlotte Sennersten
Contact: Craig Lindley
Call for Papers: available here
Deadline for papers: May 19, 2006
Acceptance notifications: May 31, 2006


Workshop W3: Literature in Cognition and Computer (half day)

The Workshop on Literature in Cognition and Computer is a workshop intended as a forum for the exchange of activity reports among cognitive science researchers interested in literature, aesthetics, and arts. Goal of the workshop is to gather research experiences in various disciplines for discussion, as well as focusing on preparing for an interesting future for literature and cognitive science research. As literature represents one of the ultimate products of high-order cognitive processes, studies related to it will reveal ultimate aspects of human thought, value, evaluation and affective processes.

Organizer: Akifumi Tokosumi
Website: http://www.valdes.titech.ac.jp/~iwlcc/
Deadline for papers: May 30, 2006
Acceptance notifications: June 5, 2006