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Most spatial quantities are represented quantitatively by
specifying the quantity relative to a coordinate system.
The usual coordinate systems in use are:
- Two dimensional (2D)
- - usually representing positions in a plane,
such as an image plane, or describing flat objects. The letters
I&J or X&Y are often used to denote the directions in these 2D spaces.
More exotic planar spaces might be a locally flat patch on a curved surface
(often using U&V), the parameterization of a curved surface (also using
U&V), or the surface orientation (using P&Q).
- Three dimensional (3D)
- - usually representing the positions
of points in our normal 3D world (letters X,Y&Z).
Other commonly encountered 3D spaces are: a sequence of images over time
(I,J&T), the surface defined by the intensity of light in an image
(X,Y & I), or the surface defined by the distance of the scene to
a sensor (X,Y & Z).
- Four dimensional (4D)
- - these spaces usually derive from looking
at a 3D world over time (X,Y,Z&T).
The coordinate systems are specified using as many axes as there are
dimensions.
The axes are usually perpendicular, and there is a ``coordinate system
origin'' where all the axes intersect and which has the value (0,0)
or (0,0,0), etc, depending on the dimensionality of the space.
Bob Fisher
Wed Dec 17 16:49:57 GMT 1997