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Physics-based models

Physics-based approaches attempt to derive specific surface reflectance models based on known physical models of optics and reflection. For instance, Shafer [27] models surface reflectance as a linear combination of the diffuse and specular components, and determines the weights of each component from a measure of specularity. Shafer's Dichromatic Reflectance Model shows that color variation in lies with a parallelogram, the length and breadth of which are determined by the two reflectance components. Klinker [13] refines the Dichromatic model by showing that surface reflectance follows a dog-legged (``''-shaped) distribution (within the parallelogram) in RGB, and then fits a convex polygon to separate the reflectance components. In a variation of Shafer's approach, Sato [25] uses temporally separated images to model the surface components. Each of these methods depends on the presence of pure specular reflection from a point-light source. Buluswar's Normalized Photometric Function [2] is a simplification of the Dichromatic model in normalized color space, and determines a photometric function based on the illuminant size, color, distance between the surface and the camera, and the surface roughness. This model has been applied to outdoor color images to estimate the apparent color of an object under daylight.

Lee [16] derives the Neutral Interface Reflectance model which also models surface reflectance as a linear combination of the two reflectance components and demonstrated his the effectiveness of his model on spectral power distributions of surfaces. Unfortunately, Lee stops short of applying his methods to real digital images. Sato [24] applies the Neutral Interface model and approximates sunlight as a ``narrow'' Gaussian (with a low standard deviation) to recover the shape of surfaces in outdoor digital images. In another approach to determining shape from shading, Nayar [19] uses photometric sampling (a method of sampling reflectance under varying viewing geometry) to model hybrid surface reflectance.



next up previous
Next: Color segmentation Up: Existing work Previous: Computational color constancy



Bob Fisher
Wed Mar 31 17:42:48 BST 1999