Next: About this document
Up: Overview of related work
Previous: Reconstructing representations for real
References
- 1
-
E. Adelson and J. Bergen.
Computational Models for Visual Processing, pages 3-20.
MIT Press, 1991.
- 2
-
S. Avidan and A. Shashua.
Novel view synthesis in tensor space.
In International conference on computer vision and pattern
recognition, pages 1034-1040, 1997.
- 3
-
C. Bailard and A. Zisserman.
A plane-sweep strategy for the reconstruction of buildings from
multiple images.
In ISPRS Congress and Exhibition, 2000.
- 4
-
P. Beardsley, P. Torr, and A. Zisserman.
3d model acquisition from extended image sequences.
In European Conference on Computer Vision, pages 683-695,
1996.
- 5
-
P. Besl and N. McKay.
A method for registration of 3-d shapes.
IEEE transactions on pattern analysis and machine intelligence,
14(2):239--255, 1992.
- 6
-
E. Bohn, S. Thornton.
Environment reconstruction for robot navigation.
Technical Report PNL-SA-22987, U.S. Department of Energy, Pacific
Northwest Laboratory, 1993.
- 7
-
V. Caprile, B. Torre.
Using vanishing points for camera calibration.
International journal of computer vision, 4:127-140, 1990.
- 8
-
N. Chang and A. Zakhor.
View generation for three-dimensional scenes fron video sequences.
IEEE Transactions on Image Processing, 6(4):584-598, 1997.
- 9
-
E. Chen and L. Williams.
View interpolation for image synthesis.
In Computer Graphics Proceedings, pages 279-288, 1993.
- 10
-
W. Culbertson, T. Malzbender, and G. Slabaugh.
Generalised voxel coloring.
volume 1883, pages 100-115. Springer Verlag, 2000.
- 11
-
B. Curless and M. Levoy.
A Volumetric Method for Building Complex Models from Range Images.
In ACM Computer Graphics Proceedings, SIGGRAPH,
NewOrleans,USA, pages 303-312, 1996.
- 12
-
P. Debevec, C. Taylor, and J. Malik.
Modeling and rendering architecture from photographs: a hybrid
geometry and image based approach.
In Sigraph, pages 11-20, 1996.
- 13
-
P. Debevec, C. Taylor, and J. Malik.
Modeling and rendering architecture from photographs: a hybrid
geometry and image based approach.
Technical report, University of California at Berkeley, 1996.
- 14
-
A. Dick, P. Torr, and R. Cipolla.
Automatic 3d modelling of architecture.
In British machine vision conference, pages 372-381, 2000.
- 15
-
P. Eisert, E. Steinbach, and B. Girod.
Multi-hypothesis volumetric reconstruction of 3-d objects from
multiple calibrated camera.
In International conference on acoustics speech and signal
processing, pages 3509-3512, 1999.
- 16
-
S. El-Hakim.
3d modeling of complex environments.
In Videometrics and optical methods for 3D shape measurement,
volume 4309, San Jose, CA, Jan 2001. SPIE.
- 17
-
S. El-Hakim, C. Brenner, and G. Roth.
An approach to create virtual environments using range and texture.
In ISPRS International Symposium of Real Time Imaging, pages
331-338, June 1998.
- 18
-
O. Faugeras.
Three dimensional computer vision. A geometric viewpoint.
MIT press, 1993.
- 19
-
O. Faugeras, B. Mehlman, and J. Boissonnat.
Representing stereo data with the delaunay triangulation.
Artificial Intelligence, 44:41-87, 1990.
- 20
-
A. Fitzgibbon and A. Zisserman.
Automatic 3d model acquisition and generation of new images from
video sequences.
In European signal processing conference, pages 1261-1269,
1998.
- 21
-
S. Gotler, R. Grzeszczuk, R. Szelinski, and M. Cohen.
The lumigraph.
In Computer Graphics Proceedings, 1996.
- 22
-
C. Harris.
Geometry from visual motion.
In A. Blake and A. Yuille, editors, Active vision, pages
263-284. MIT press, 1992.
- 23
-
P. Hartley, R. Sturm.
Triangulation.
Computer Vision and Image Understanding, 1997.
- 24
-
A. Hilton.
On reliable surface reconstruction from multiple range images.
In VSSP-TR-5-95.
ftp://ftp.ee.surrey.ac.uk/pub/vision/papers/hilton-vssp-tr-5a-95.ps.Z, 1995.
- 25
-
A. Hilton, A.J. Stoddart, J. Illingworth, and T. Windeatt.
Reliable surface reconstruction from multiple range images.
In 4th European Conference on Computer Vision, pages 117--126.
Springer, 1996.
- 26
-
D. Huber, O. Carmichael, and M. Hebert.
3-d map reconstruction from range data.
In International conference on robotics and automation, pages
891-897, 2000.
- 27
-
S.B. Kang and R. Szeliski.
3-d scene data recovery using omnidirectional multibaline stereo.
In Conference on Coptuter Vision and Pattern Recognition, pages
364-370, 1996.
- 28
-
K. Kutulakos.
Approximate n-view stereo.
In European Conference on Computer Vision, pages 67-83, 2000.
- 29
-
S. Kutulakos, K. Seitz.
A theory of shape by space carving.
In International conference on computer vision, pages 307-314,
1999.
- 30
-
A. Laurentini.
The visual hull concept for silhouettes -based image understanding.
IEEE Transactions on pattern analysis and machine intelligence,
16(2):150-162, 1994.
- 31
-
A. Laurentini.
How many 2d silhouettes does it take to reconstruct a 3d object?
Computer Vision and Image Understanding, 67(1):81-87, 1997.
- 32
-
S. Laveau and O. Faugeras.
3d scene representation as a collection of images and fundamental
matrices.
Technical Report 2205, INRIA, 1994.
- 33
-
M. Levoy and P. Hanrahan.
Light field rendering.
In Computer Graphics Proceedings, pages 31-42, 1996.
- 34
-
D. Liebowitz, A. Criminisi, and A. Zisserman.
Creating architectural models from images.
In Eurographics, pages 39-50, 1999.
- 35
-
W.E. Lorensen and H.E. Cline.
Marching cubes: A high resolution 3d surface construction algorithm.
Computer Graphics, 21(4):163--169, 1987.
- 36
-
A. Manessis, A. Hilton, P. McLauchlan, and P. Palmer.
A statistical geometric framework for reconstruction of scene models.
In BMVC, volume 1, pages 222-231, September 2000.
- 37
-
A. Manessis, A. Hilton, P. Palmer, P. McLauchlan, and X. Shen.
Reconstruction of scene models from sparse 3d structure.
In CVPR, volume 2, pages 666-671, June 2000.
- 38
-
L. McMillan and G. Bishop.
Plenotpic modelling: An image-based rendening system.
In Computer Graphics Proceedings, pages 39-46, 1995.
- 39
-
S. Moezzi, L. Tai, and P. Gerard.
Virtual view generation for 3d digital video.
IEEE Multimedia, pages 18-26, 1997.
- 40
-
D. Morris and T. Kanade.
Image-consistent surface triangulation.
In International conference on computer vision and pattern
recognition, pages 332-338. IEEE, 2000.
- 41
-
P. Narayanan, P. Rander, and T. Kanade.
Constructing virtual worlds using dense stereo.
In International conference on computer vision, 1998.
- 42
-
W. Niem and R. Buschmann.
Automatic modelling of 3d natural objects from multiple images.
In European Workshop on Combined Real and Synthetic Image
Processing for Broadcast and Video Production, 1994.
- 43
-
D. Nitzan, A. Brain, and R. Duda.
The measurement and use of registered reflactance and range data in
scene analysis.
Proceedings of the IEEE, 65(2):206-220, 1977.
- 44
-
M. Pollefeys, R. Koch, M. Vergauwen, B. Deknuydt, and L. VanGool.
Three dimensional scene reconstruction from images.
SPIE Electronic Imageing 2000, Three dimensional Image captuew
and applications III, SPIE proceedings series, 3958:215-226, 2000.
- 45
-
C. Prock, A. Dyer.
Towards real time voxel coloring.
In DARPA Image understanding workshop, pages 315-321, 1998.
- 46
-
D. Robertson and R. Cipolla.
An interactive system for constraint based modelling.
In British Machine Vision Conference., 2000.
- 47
-
G. Roth and E. Wibowo.
A fast algorithm for making mesh-models from multiple-view range
data.
In Proceedings of the 1995 Robotics and Knowledge Based Systems
Workshop, pages 349-355, 1995.
- 48
-
R. Roth, Y. Jain.
Building an environment model using depth information.
IEEE Computer, pages 85-90, 1989.
- 49
-
M. Rutishauser, M. Stricker, and M. Trobina.
Merging range images of arbitrarily shaped objects.
In Proceedings of IEEE Conference on Computer Vision and Pattern
Recognition, pages 573--580, 1994.
- 50
-
T. Saito, H. Kanade.
Shape reconstruction in projective space fron large number of images.
In IEEE Conference on Computer Vision and Pattern Recognition,
volume 2, pages 49-54, 1999.
- 51
-
C. Seitz, S. Dyer.
Photorealistic scene reconstruction by voxel coloring.
In International conference on computer vision and pattern
recognition, pages 1067-1073, 1997.
- 52
-
S. Seitz and C. Dyer.
Veiw morphing.
In Computer Graphics Proceedings, pages 21-30, 1996.
- 53
-
V. Sequeira, K. Ng, E. Wolfart, J.G.M. Gonçalves, and D. Hogg.
Automated reconstruction of 3d models from real environments.
Photogrammetry and Remote Sensing, 54(1):1-22, Feb 1999.
- 54
-
K. Shanmukh and A. Pujari.
Volume intersection with optimal set of directions.
Pattern Recognition Letters, 12:165-170, 1991.
- 55
-
A. Shashua.
Algebraic functions for recognition.
IEEE Transactions on Pattern Analysis and Machine Intelligence,
17(8):779-789, 1995.
- 56
-
H. Shum, M. Han, and R. Szeliski.
Interactive construction of 3d models from panoramic mosaics.
In International conference in computer vision and pattern
recognition, pages 427-433, 1998.
- 57
-
G. Slabaugh, T. Malzbender, and W. Culbertson.
Volumetric warping for voxel coloring on an infinite domain.
In Workshop on 3D structure from multiple images for large scale
environments, pages 41-50, 2000.
- 58
-
M. Soucy and D. Laurendeau.
Multiresolution surface modeling based on hierarchical triangulation.
Computer Vision and Image Understanding, 63(1):1--14, 1996.
- 59
-
P. Stamos, I. Allen.
3-d model construction using range and image data.
In International conference in computer vision and pattern
recognition, pages 531-536, 2000.
- 60
-
P. Sturm and S. Maybank.
A method for interactive 3d reconstruction of piecewise planar
objects from single images.
In British Machine Vision Conference, pages 265-274, 1999.
- 61
-
R. Szeliski.
Rapid octree construction from image sequences.
CVGIP:Image Understanding, 58(1):23-32, 1993.
- 62
-
Bill Triggs, Philip McLauchlan, Richard Hartley, and Andrew Fitzgibbon.
Bundle adjustment - A modern synthesis.
In W. Triggs, A. Zisserman, and R. Szeliski, editors, Vision
Algorithms: Theory and Practice, LNCS, pages 298-375. Springer Verlag,
2000.
- 63
-
G. Turk and M. Levoy.
Zippered Polygon Meshes from Range Images.
In ACM Computer Graphics Proceedings, SIGGRAPH, Orlando,
Florida, pages 311-318, 1994.
Bob Fisher
Wed Jan 23 15:38:40 GMT 2002