Uses of Class
com.ryanm.config.imp.Priority

Packages that use Priority
com.ryanm.glvisualiser The general visualiser system. 
com.speckled.specksim.imp.motion Movement model implementations. 
com.speckled.specksim.imp.shells MessageShell implementations. 
com.speckled.specksim.imp.specks Speck implementations. 
com.speckled.specksim.state Classes for representing and manipulating the interesting state of a simulation 
 

Uses of Priority in com.ryanm.glvisualiser
 

Fields in com.ryanm.glvisualiser with annotations of type Priority
 GLCamera GLVisualiser.camera
          The camera used to visualise the scene
 GLCapture GLVisualiser.capture
          Screenshot utility
 Vector3f GLCamera.default3dPosition
          The default position of the camera
 Vector3f GLCamera.default3dTarget
          The default target of the camera
 float GLCamera.farPlane
          The distance to the far clipping plane
 GLLighting GLVisualiser.lighting
          The lighting information
 float GLCamera.mouseWheelSensitivity
          The angle by which to alter the fov for every click of the wheel, in degrees
 float GLCamera.nearPlane
          The distances to the near and far clipping planes
 boolean GLCamera.originView
          When in originView mode, the near and far clipping planes are set so as to keep the unit cube in the positive octant in view.
 boolean GLCamera.ortho
          When true, an orthographic matrix is used
 float GLCamera.orthoWidth
          The minimum extent of the orthographic view in either the x or y directions
 int GLCamera.pickingSensitivity
          The size of the picking square
 float GLCamera.speed
          The movement speed of the camera, in units per second
 

Methods in com.ryanm.glvisualiser with annotations of type Priority
 void GLVisualiser.enablePicking(boolean b)
          Sets whether or not we are interested in knowing what is under the cursor.
 java.awt.Color GLVisualiser.getBackgroundColour()
          Gets the current background colour
 void GLVisualiser.setAxesDrawing(boolean b)
          Sets whether to draw the axis labels
 void GLVisualiser.setBoundaryDrawing(boolean b)
          Sets whether to draw the boundary cube or not
 void GLVisualiser.setLazyMode(boolean b)
          Enables and disables lazy mode.
 void GLVisualiser.setLineColour(java.awt.Color lineColour)
          Sets the line colour to be used for the boundary box and axis labels
 void GLVisualiser.setLineWidth(float width)
          Sets the line width for the boundary and axis labels.
 void GLCamera.setMouseSensitivity(float mouseSensitivity)
          Sets the turning speed of the camera.
 void GLVisualiser.setTargetFPS(float fps)
          Sets the target frame rate for the animator
 

Uses of Priority in com.speckled.specksim.imp.motion
 

Fields in com.speckled.specksim.imp.motion with annotations of type Priority
 boolean StaticMovementModel.elevAligned
          Determines whether or not specks have random roll angles
 boolean StaticMovementModel.headAligned
          Determines whether or not specks have random roll angles
 boolean StaticMovementModel.is2D
          Determines whether we are in 2D mode or not
 int StaticMovementModel.offset
          Used to get different position sets
 boolean StaticMovementModel.rollAligned
          Determines whether or not specks have random roll angles
 

Uses of Priority in com.speckled.specksim.imp.shells
 

Fields in com.speckled.specksim.imp.shells with annotations of type Priority
 float PerfectRadioShell.bitrate
          The bitrate of the radio, in kbps
 float CollimatedShell.bitrate
          The bitrate of the radio, in kbps.
 float EllipsoidShell.bitrate
          The bit rate of the shell
 int PerfectRadioShell.channel
          The channel of the radio
 int EllipsoidShell.channel
          The channel id
 int CollimatedShell.channelID
          The channel ID.
 float CollimatedShell.divergenceAngle
          The angle of divergence for the beam, 0 == perfect line pi=sphere
 boolean EllipsoidShell.preserveProportions
          When true, setting the min or max range will preserve the relative proportions of the ellipsoid.
 Vector3f EllipsoidShell.radius
          The radius of the ellipse
 float CollimatedShell.range
          The maximum range of the beam
 boolean CollimatedShell.relativeToSpeck
          Determines whether the target vector is relative to the speck orientation, rather than to the world
 

Methods in com.speckled.specksim.imp.shells with annotations of type Priority
 void EllipsoidShell.setMaxRange(float range)
          Sets the length of the largest radii in the ellipse.
 void EllipsoidShell.setMinRange(float range)
          Sets the length of the smallest radii in the ellipse
 void PerfectRadioShell.setRadioRange(float r)
          Sets the range of this radio
 void EllipsoidShell.setVolume(float volume)
          Sets the volume of the ellipsoid.
 void EllipsoidShell.setXRadius(float xRadius)
          Sets the x-radius of the shell.
 

Uses of Priority in com.speckled.specksim.imp.specks
 

Fields in com.speckled.specksim.imp.specks with annotations of type Priority
static float NeighbourlySpeck.broadcastDelay
          The time delay between broadcasts
static CarrierSenseMac NeighbourlySpeck.mac
          The mac protocol used to broadcast
static float NeighbourlySpeck.recordLife
          The time for which a neighbour record exists
static MessageShell NeighbourlySpeck.shell
          The message shell that we use to send messages
 

Methods in com.speckled.specksim.imp.specks with annotations of type Priority
static void AbstractSpeck.setRandomSeedOffset(int offset)
          Sets the random seed offset.
 

Uses of Priority in com.speckled.specksim.state
 

Fields in com.speckled.specksim.state with annotations of type Priority
 boolean StateReader.loop
          Determines if playback will loop or not
 

Methods in com.speckled.specksim.state with annotations of type Priority
 java.io.File StateRecorder.getOutput()
          Gets the current output file
 void StateReader.setInputFile(java.io.File input)
          Sets the input file
 void StateRecorder.startRecording()
          Starts recording state objects.
 void StateRecorder.stopRecording()
          Stops recording incoming state objects