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| Packages that use Priority | |
|---|---|
| com.ryanm.glvisualiser | The general visualiser system. |
| com.speckled.specksim.imp.motion | Movement model implementations. |
| com.speckled.specksim.imp.shells | MessageShell implementations. |
| com.speckled.specksim.imp.specks | Speck implementations. |
| com.speckled.specksim.state | Classes for representing and manipulating the interesting state of a simulation |
| Uses of Priority in com.ryanm.glvisualiser |
|---|
| Fields in com.ryanm.glvisualiser with annotations of type Priority | |
|---|---|
GLCamera |
GLVisualiser.camera
The camera used to visualise the scene |
GLCapture |
GLVisualiser.capture
Screenshot utility |
Vector3f |
GLCamera.default3dPosition
The default position of the camera |
Vector3f |
GLCamera.default3dTarget
The default target of the camera |
float |
GLCamera.farPlane
The distance to the far clipping plane |
GLLighting |
GLVisualiser.lighting
The lighting information |
float |
GLCamera.mouseWheelSensitivity
The angle by which to alter the fov for every click of the wheel, in degrees |
float |
GLCamera.nearPlane
The distances to the near and far clipping planes |
boolean |
GLCamera.originView
When in originView mode, the near and far clipping planes are set so as to keep the unit cube in the positive octant in view. |
boolean |
GLCamera.ortho
When true, an orthographic matrix is used |
float |
GLCamera.orthoWidth
The minimum extent of the orthographic view in either the x or y directions |
int |
GLCamera.pickingSensitivity
The size of the picking square |
float |
GLCamera.speed
The movement speed of the camera, in units per second |
| Methods in com.ryanm.glvisualiser with annotations of type Priority | |
|---|---|
void |
GLVisualiser.enablePicking(boolean b)
Sets whether or not we are interested in knowing what is under the cursor. |
java.awt.Color |
GLVisualiser.getBackgroundColour()
Gets the current background colour |
void |
GLVisualiser.setAxesDrawing(boolean b)
Sets whether to draw the axis labels |
void |
GLVisualiser.setBoundaryDrawing(boolean b)
Sets whether to draw the boundary cube or not |
void |
GLVisualiser.setLazyMode(boolean b)
Enables and disables lazy mode. |
void |
GLVisualiser.setLineColour(java.awt.Color lineColour)
Sets the line colour to be used for the boundary box and axis labels |
void |
GLVisualiser.setLineWidth(float width)
Sets the line width for the boundary and axis labels. |
void |
GLCamera.setMouseSensitivity(float mouseSensitivity)
Sets the turning speed of the camera. |
void |
GLVisualiser.setTargetFPS(float fps)
Sets the target frame rate for the animator |
| Uses of Priority in com.speckled.specksim.imp.motion |
|---|
| Fields in com.speckled.specksim.imp.motion with annotations of type Priority | |
|---|---|
boolean |
StaticMovementModel.elevAligned
Determines whether or not specks have random roll angles |
boolean |
StaticMovementModel.headAligned
Determines whether or not specks have random roll angles |
boolean |
StaticMovementModel.is2D
Determines whether we are in 2D mode or not |
int |
StaticMovementModel.offset
Used to get different position sets |
boolean |
StaticMovementModel.rollAligned
Determines whether or not specks have random roll angles |
| Uses of Priority in com.speckled.specksim.imp.shells |
|---|
| Fields in com.speckled.specksim.imp.shells with annotations of type Priority | |
|---|---|
float |
PerfectRadioShell.bitrate
The bitrate of the radio, in kbps |
float |
CollimatedShell.bitrate
The bitrate of the radio, in kbps. |
float |
EllipsoidShell.bitrate
The bit rate of the shell |
int |
PerfectRadioShell.channel
The channel of the radio |
int |
EllipsoidShell.channel
The channel id |
int |
CollimatedShell.channelID
The channel ID. |
float |
CollimatedShell.divergenceAngle
The angle of divergence for the beam, 0 == perfect line pi=sphere |
boolean |
EllipsoidShell.preserveProportions
When true, setting the min or max range will
preserve the relative proportions of the ellipsoid. |
Vector3f |
EllipsoidShell.radius
The radius of the ellipse |
float |
CollimatedShell.range
The maximum range of the beam |
boolean |
CollimatedShell.relativeToSpeck
Determines whether the target vector is relative to the speck orientation, rather than to the world |
| Methods in com.speckled.specksim.imp.shells with annotations of type Priority | |
|---|---|
void |
EllipsoidShell.setMaxRange(float range)
Sets the length of the largest radii in the ellipse. |
void |
EllipsoidShell.setMinRange(float range)
Sets the length of the smallest radii in the ellipse |
void |
PerfectRadioShell.setRadioRange(float r)
Sets the range of this radio |
void |
EllipsoidShell.setVolume(float volume)
Sets the volume of the ellipsoid. |
void |
EllipsoidShell.setXRadius(float xRadius)
Sets the x-radius of the shell. |
| Uses of Priority in com.speckled.specksim.imp.specks |
|---|
| Fields in com.speckled.specksim.imp.specks with annotations of type Priority | |
|---|---|
static float |
NeighbourlySpeck.broadcastDelay
The time delay between broadcasts |
static CarrierSenseMac |
NeighbourlySpeck.mac
The mac protocol used to broadcast |
static float |
NeighbourlySpeck.recordLife
The time for which a neighbour record exists |
static MessageShell |
NeighbourlySpeck.shell
The message shell that we use to send messages |
| Methods in com.speckled.specksim.imp.specks with annotations of type Priority | |
|---|---|
static void |
AbstractSpeck.setRandomSeedOffset(int offset)
Sets the random seed offset. |
| Uses of Priority in com.speckled.specksim.state |
|---|
| Fields in com.speckled.specksim.state with annotations of type Priority | |
|---|---|
boolean |
StateReader.loop
Determines if playback will loop or not |
| Methods in com.speckled.specksim.state with annotations of type Priority | |
|---|---|
java.io.File |
StateRecorder.getOutput()
Gets the current output file |
void |
StateReader.setInputFile(java.io.File input)
Sets the input file |
void |
StateRecorder.startRecording()
Starts recording state objects. |
void |
StateRecorder.stopRecording()
Stops recording incoming state objects |
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