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See:
Description
| Class Summary | |
|---|---|
| AbstractStateRenderer | This superclass increases rendering efficiency by compiling any subclasses' rendering into a display list, and then using the display list for as long as possible. |
| BeaconSwitcher | This selection listener will toggle the beacon status of a variety of speck flavours, where this kind of thing is appropriate |
| BodyRenderer | This renderer will render the bodies in a SpeckledBodyModel
movement model |
| BroadcastRenderer | |
| EpidemicRenderer | |
| GLSpeck | For now, its just uniformly coloured cube, but it can change to be something pretty |
| GravityRenderer | Renders the gravity vector |
| InspectorTrigger | Allows the user to open a SpeckInspector frame by clicking on the visualisation. |
| NeighbourhoodRenderer | |
| SpeckLoggingController | This class listens to selection changes in the visualiser, and toggles logging in the selected speck |
| SpeckRenderer | This StateRenderer draws the specks at their locations, and indicates their led status |
| SpeckSelector | This GLSelection listener works with the SpeckRenderer. |
| VelocityRenderer | Renders an arrow indicating the velocity of VelocityAware specks |
| WallRenderer | |
Implementations of the visualiser interfaces.
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