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See:
Description
| Class Summary | |
|---|---|
| Body | Represents a convex body. |
| BodyPath | Contains a sequence of points in the path of a body. |
| CacheingMovementModel | Override this class to add cacheing behaviour to your movement model. |
| ExcitedHenge | It's as if the druids had used flubber instead of massive stone blocks... |
| GridMovementModel | Models a static grid of specks |
| PerspecksModel | It's a flat sheet, with a block waving around in front of it |
| SpeckledBodyModel | This movement model simulates a number rigid, convex bodies, each with its own path. |
| StaticMovementModel | Models a static field of randomly placed Specks. |
| WaypointMovementModel | Simulates a movementmodel where specks traverse an infinite series of random checkpoints. |
Movement model implementations.
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