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See:
Description
| Interface Summary | |
|---|---|
| Environment | This interface should be implemented in order to define some aspect of the network's environment. |
| MovementModel | Defines the physical position, orientation and velocity for each speck. |
| Speck | The interface for a speck. |
| SpeckCapability | This interface represents the set of simulator capabilities exposed to Speck instances by default. |
| WallProvider | Interface for classes that can specify walls in the simulator |
| Class Summary | |
|---|---|
| CommsModelManager | Manages the loading of CommunicationModels |
| EnvironmentManager | Holds and manages all resident Environment objects |
| MovementModelManager | Manages movement models. |
| SimulationEvent | An event in the simulation. |
| SpeckFactory | Builds the different flavours of Specks |
| SpeckPosition | Encapsulates the position and orientation of a speck. |
| SpeckPosition.Configurator | A useful configurator for manipulating a SpeckPosition. |
| SpeckSim | The main class of the simulator. |
| Wall | Represents a simple triangular wall that is opaque to all transmissions. |
| WallManager | Manages the loading and manipulation of WallProviders |
The main classes/interfaces of SpeckSim.
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