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See:
Description
| Interface Summary | |
|---|---|
| SerializableState | Simulator state objects that implement this interface allow the state of the simulator to be captured for later consumption. |
| SpeckState | Every Speck must be able to supply a SpeckState object. |
| StateListener | Should be implemented by objects that want to be appraised of a
StateSink object being updated |
| StateSource | Interface for objects that can produce SimulatorState
objects |
| Class Summary | |
|---|---|
| BroadcastDetails | Holds details of a broadcast |
| SimulatorState | Encapsulates the interesting state of a simulation at a specific moment. |
| StateFilter | Defines an object that will filter elements in the SimulatorState object. |
| StateFilterManager | Manages the StateFilters |
| StateGenerator | Runs a simulation and records the resultant state objects to a file |
| StateProcessor | StateProcessors are useful when you want to do some
processing on the state, and then use the results both in
visualisation and in statistic gathering without duplicating the
work. |
| StateProcessorManager | Manages StateProcessors |
| StateReader | Reads back a sequence of state objects previously saved by a
StateRecorder |
| StateRecorder | Records a series of state objects for later consumption |
| StateSink | Processes SimulatorState objects |
Classes for representing and manipulating the interesting state of a simulation
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