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CommunicationModel
WallProvider.
SimulatorState objects
SimulatorState from the supplied simulator
SimulatorState from encoded data
LoggingManager.LoggingManager.SpeckledBodyModel.BodiesState object from the supplied data
SpeckPosition from the values read from
the stream
SpeckPosition.SpeckPosition.Configurator that will manipulate
the values of the supplied SpeckPosition
SpeckPosition.Configurator that will manipulate
the values of the supplied SpeckPosition
SpeckRenderer.StateBufferStateFilter
StateFiltersStateGenerator
StateSink object being updatedStateProcessors are useful when you want to do some
processing on the state, and then use the results both in
visualisation and in statistic gathering without duplicating the
work.StateProcessorsStateRecorderStateRecorder that will be manually
handed SimulatorState objects to be recorded
StateRecorder that will automatically
record the state objects that pass through a StateSink
StateSink object that holds the state
to be operated on
SimulatorState objectsStateSink
SimulatorState
objectsStrings for the statistics calculated by this
StatisticsModule.
StatisticsGatherer has a set of modules that do the
actual statistics generation.StatisticsModule when prompted,
over a series of run repetitionsStatisticsModules onto the
visualisationLogSinks that
produce String-based outputStringSink.StringSinkConfigurator
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