PROJECT: Real-time Locomotion Control by Sensing Gloves

TEAM MEMBERS
INTRODUCTION
Sensing gloves are often used as an input device for virtual 3D games. We
propose a new method to control characters such as humans or animals in real-time by
using sensing gloves. Based on existing motion data of the body, a new method to map
the hand motion of the user to the locomotion of 3D characters in real-time is proposed.
The method was applied to control locomotion of characters such as humans or dogs.
Various motions such as trotting, running, hopping, and turning could be produced. As
the computational cost needed for our method is low, the response of the system is short
enough to satisfy the real-time requirements that are essential to be used for games.
Using our method, users can directly control their characters intuitively and precisely
than previous controlling devices such as mouse, keyboards or joysticks.
Publication
Taku Komura, WaiChun Lam
"Real-time Locomotion Control by Sensing Gloves", Computer Animation and Virtual Worlds, to appear
WaiChun Lam, Feng Zou, Taku Komura
"Motion Editing with Data Glove", in the proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004 pp 337-342
Demo Animation
divX 11MB
CONTACT
Any suggestions or
comments are welcome. Please send them to Taku Komura.