publications
Journal Papers
He Wang and Taku Komura,
Manipulation of Flexible Objects by Geodesic Control accepted to Computer Graphics Forum (Proc. of Eurographics 2012)
Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung, Taku Komura,
"Interaction Retrieval by Spacetime Proximity Graphs",
accepted to Computer Graphics Forum (Proc. of Eurographics 2012)
Hubert P.H. Shum, Taku Komura and Shuntaro Yamazaki:
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals, IEEE Transactions on Visualization and Computer Graphics, 18(5), 741-752, 2012
Jake Lever, Taku Komura:
Real-time Controllable Fire using Textured Forces, The Visual Computer (Proc of CGI 2012), accepted
Edmond S. L. Ho and Taku Komura, A Finite State Machine based on Topology Coordinates for Wrestling Games, Journal of Computer Animation and Virtual Worlds Vol 22, no.5, 435-443, 2011.
Jacky C.P. Chan, Howard Leung, Jeff K.T. Tang, Taku Komura, "A Virtual Reality Dance Training System Using Motion Capture Technology," IEEE Transactions on Learning Technologies, Vol.4, No. 2, pages 187-195, April-June 2011
Edmond S.L. Ho, Taku Komura and Chiew-Lan Tai:
Spatial Relationship Preserving Character Motion Adaptation,
ACM Transactions on Graphics vol 29(4) (Proceedings of SIGGRAPH 2010)
Hubert Shum, Taku Komura and Pranjul Yadav: Angular Momentum Guided Motion Concatenation,
Journal of Computer Animation and Virtual World,(2-3): 385-394 (2009)
(Proceedings of the 2009 Computer Animation and Social Agents)
Edmond S.L. Ho, Taku Komura: Character
Motion Synthesis by Topology Coordinates, Computer Graphics
Forum 28(2), 299-308 (Proceedings of Eurographics 2009)
Edmond S.L. Ho, Taku Komura: Indexing and
Retrieving Motions of Characters in Close Contact, IEEE Transactions on
Computer Graphics and Visualization, vol 15, No.3, 481-492, 2009
Franck Multon, Richard Kulpa, Ludovic Hoyet and Taku Komura "Interactive
animation of virtual humans based on motion capture data", Computer
Animation and Virtual Worlds, 20(5-6): 491-500 (2009)
Hubert Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki: Interaction
Patches for Multi-Character Animation, ACM Transactions on Graphics vol
27(5) 114:1-8 (Proceedings of ACM SIGGRAPH Asia 2008)
Jeff K. T. Tang, Howard Leung, Taku Komura, Hubert P. H. Shum "Emulating
human perception of motion similarity", Computer Animation and Virtual Worlds
(CASA'2008 Special Issue) vol 19(3-4): 211-221
Taku Komura, WaiChun Lam "Real-time Locomotion Control
by Sensing Gloves", Computer Animation and Virtual Worlds, 17(5):
513-525(2006)
Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Modeling and generating whole
body motion of balance maintenance. Systems and Computers in Japan 37(13): 11-19
(2006)
Taku Komura, Edmond SL Ho, Rynson WH Lau "Animating Reactive
Motion Using Momentum-based Inverse Kinematics", Computer Animation and
Virtual Worlds (special issue of CASA2005), vol 16, issue 3, pp213-223, 2005
Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa "Simulating
Pathological Gait using the Enhanced Linear Inverted Pendulum Model" IEEE
Transactions on Biomedical Engineering, vol 52, issue 9, pp1502-1513, 2005
Akinori Nagano, Taku Komura, Senshi Fukashiro, "Force, work and power
output of lower limb muscles during human maximal-effort countermovement
jumping", Journal of Electromyography and Kinesiology, Vol.15, pages
367-376, 2005
Taku Komura, Akinori Nagano, "Evaluation of the
influence of muscle deactivation on other muscles and joints during gait
motion",Journal of Biomechanics, Vol37, Issue 4, pages 425-436, 2004
Akinori Nagano, Taku Komura, Sensi Fukashiro "Effects of series elasticity
of the muscle tendon complex on an explosive activity performance with a counter
movementh", Journal of Applied Biomechanics, Vol 20, Issue 1, 2004
Howard Leung and Taku Komura, "Web-Based Handwriting Education with Animated
Virtual Teacher", International Journal of Distant Education Technologies, Vol
4, No 1, pages 71-80, 2006
Akinori Nagano, Taku Komura, Senshi Fukashiro, "Effects of the length ratio
between the contractile element and the series elastic element on an explosive
muscular performance", Journal of Electromyography and Kinesiology, 14 (2):
197-203 APR 2004
Akinori Nagano, Taku Komura "Longer moment arm results in smaller joint
moment development, power and work outputs in fast motions", Journal of
Biomechanics, vol 36, No 11, 1675-1681, 2004
Akinori Nagano, Taku Komura "Contribution of series elasticity in human
cyclic heel-raise exercise" Journal of Applied Biomechanics, Vol 19, iss 4, 2003
Akinori Nagano, Taku Komura, Senshi Fukashiro "Optimal digital filter cutoff
frequency of jumping kinematics evaluated through computer simulation",
International Journal of Sport and Health Science, Vol.1 No.2, October 2003
Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Masaki Hilaga, Yoshihisa
Shinagawa, "Extracting inverse kinematics parameters from human motion data" The
Journal of Institute of Image Electronics Engineers of Japan, vol 32, No 2,
pp143--152, 2003
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "Creating and
retargeting motion by the musculoskeletal human body model" The Visual Computer
Vol.16 No.5 pp.254-270, 2000VisComp.pdf
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "Calculation and
visualization of the dynamic ability of the human body" Journal of Visualization
and Computer Animation Vol.10, No.2, pp57-78, 1999 jvca.pdf
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "A muscle-based
feedforward controller of the human body", Computer Graphics Forum, Vol. 16,
No.3 pp.165-176, 1997 egcd2.pdf
Conference Papers
Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar, "Hierarchical Motion Planning in Topological Representations", accepted for Robotics Science and Systems VIII, 2012
He Wang, Taku Komura: Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. Springer Lecture Notes in Computer Science (Motion in Games 2011), LNCS 7060, Nov 2011.
Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar, "Controlling Humanoid Robots in Topology Coordinates", in Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems, Oct 2010.
Edmond S. L. Ho and Taku Komura, "Real-time Character Control for Wrestling Games", Springer Lecture Notes in Computer Science (Motion in Games 2009), LNCS 5884, Nov 2009.
Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho, "Simulating Interactions of Characters", Springer Lecture Notes in Computer Science (Motion in Games 2008), LNCS 5277, June 2008.
Hubert Shum, Taku Komura, Shuntaro Yamazaki: Simulating
Interactions of Avatars in High Dimensional State Space ACM SIGGRAPH
Symposium on Interactive 3D Graphics and Games 2008 (i3D 2008)
Hubert Shum, Taku Komura, Shuntaro Yamazaki: Simulating
Competitive Interactions using Singly Captured Motions ACM VRST 2007
Edmond SL Ho, Taku Komura: Wrestle
alone: Creating tangled motions of multiple avatars from individually captured
motions Pacific Graphics 2007
Franck Multon , Ludovic Hoyet , Taku Komura , Richard Kulpa "Interactive
control of physically-valid aerial motion: application to VR training system for
gymnasts", ACM VRST 2007
Taku Komura, Beta Lam, Rynson W. H. Lau, Howard Leung: e-Learning Martial
Arts. ICWL 2006: 239-248
Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa: Learning
system for human motion characters of traditional arts. VRST 2006: 169-172
Edmond SL Ho, Taku Komura, Rynson WH Lau "Computing Inverse
Kinematics with Linear Programming", in proceedings of ACM Virtual Reality
Software Technology 2005 (VRST2005),pp163-166 , 2005
Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi "Stepping Motion for a
Human-like Character to Maintain Balance against Large Perturbations", IEEE
International Conference on Robotics and Automation 2006 (ICRA2006)
Frederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura: Real-Time
Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266
Hubert Shum, Taku Komura, "Tracking the
Translational and Rotational Movement of the Ball using High-Speed Camera
Movies", in the proceedings of The 2005 IEEE INTERNATIONAL CONFERENCE ON
IMAGE PROCESSING (ICIP 2005), 2005
Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner, "A Feedback
Controller for Biped Humanoids that Can Counteract Large Perturbations During
Gait", IEEE International Conference on Robotics and Automation pages
2001-2007, 2005
Taku Komura, Howard Leung, James Kuffner "Animating Reactive
Motions for Biped Locomotion", in the proceedings of ACM Symposium on
Virtual Reality Software and Technology 2004 (ACM VRST 2004) , page 32-40, 2005
Howard Leung, Taku Komura, "Web-Based Handwriting Education with Animated
Virtual Teacher", in the proceedings of The 3rd International Conference on
Web-based Learning (ICWL 2004) pp 293-300
Hubert Shum, Taku Komura, "A Spatiotemporal Approach to Extract the 3D
Trajectory of the Baseball from a Single View Video Clip", in the proceedings of
The 2004 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2004)
WaiChun Lam, Feng Zou, Taku Komura "Motion Editing with Data
Glove", in the proceedings of ACM SIGCHI International Conference on
Advances in Computer Entertainment Technology ACE 2004 pp 337-342
Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Tai Chiew Lan, Yoshihisa
Shinagawa, "An
Inverse Kinematics Method for 3D Figures with Motion Data" Proceedings of
Computer Graphics International 2003, pp 266-271 (CGI2003)
Shunsuke Kudoh, Taku Komura: "C^2 continuous
gait-pattern generation for biped robots" Proceedings of IEEE/RSJ
International Conference on Intelligent Robots and Systems 2003 (IROS2003)
Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: "The Dynamic Postural
Adjustment with the Quadratic Programming Method" Proceedings of IEEE/RSJ
International Conference on Intelligent Robots and Systems 2002 pp 2563--2568
(IROS2002)
Taku Komura, Atsushi Kuroda, Yoshihisa Shinagawa, Masaki Hilaga, Shunsuke
Kudoh: "Facing Professional Baseball Players in the Virtual Batting Cage"
Proceedings of ACM Symposium on Applied Computing 2002 pp.1060--1065
(SAC2002)
Taku Komura, Yoshihisa Shinagawa: "Attaching physiological effects to
motion-captured data" Graphics Interface 2001 Proceedings, pp 27-36 gi2001.pdf (GI2001)
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "An Inverse Kinematics
Method Based on Muscle Dynamics": Proceedings of Computer Graphics International
2001, pp 15-22 ik.pdf
Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura and Tosiyasu L. Kunii. Topology Matching for Full
Automatic Similarity Estimation of 3D Shapes in Proc. of SIGGRAPH 2001,
pp203-212