Publications

Journal Papers

  • Daniel Holden, Taku Komura, Jun Saito "Phase-Functioned Neural Networks for Character Control", ACM Transactions on Graphics 36(4), (Proceedings of SIGGRAPH 2017)
  • Xi Zhao, Myung-Geol Choi, Taku Komura, "Character-Object Interaction Retrieval using the Interaction Bisector Surface", Computer Graphics Forum 36(2), 2017 (Proceedings of Eurographics 2017)
  • Daniel Holden, Ikhsanul Habibie, Taku Komura, Ikuo Kusajima, "Fast Neural Style Transfer for Motion Data" IEEE Computer Graphics and Applications, Special Issue - Animation of Natural Virtural Characters, 37(4), 2017
  • Pengpeng Hu, Taku Komura, Daniel Holden, Yueqi Zhong "Scanning and Animating Characters Dressed in Multiple-layer Garments", The Visual Computer, 2017 (Proceedings of Computer Graphics International 2017)
  • Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto, "Markedness of Discourse Relations by Discourse Connectives: a Psycholinguistic Model and an Experimental Study". Dialogue & Discourse, 8(1) 2017
  • Daniel Holden, Jun Saito, Taku Komura, "Learning Inverse Rig Mappings by Nonlinear Regression", IEEE Transactions on Computer Graphics and Visualization, 23(3), 2017
  • Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura, "Relationship Templates for Creating Scene Variations", ACM Transactions on Graphics, 35 (6), 2016 (Proceedings of SIGGRAPH Asia 2016)
  • Daniel Holden, Jun Saito, Taku Komura "A deep learning framework for character motion synthesis and editing", ACM Transactions on Graphics 35(4), (Proceedings of SIGGRAPH 2016)
  • Steve Tonneau*, Rami Al-Ashqar* (* joint first authors), Jullian Pettre, Taku Komura, Nicolas Mansard "Character contact repositioning under large environment deformation",, Computer Graphics Forum 35(2) (Proceedings of Eurographics 2016).
  • Adam Barnett, Hubert Shum, Taku Komura "Coordinated Crowd Simulation with Topological Scene Analysis", Computer Graphics Forum, 35(6), 2016
  • He Wang, Edmond Ho, Taku Komura "An Energy-driven Motion Planning Method for Two Distant Postures", IEEE Transactions on Visualization and Computer Graphics, 21(1), 2015
  • Xi Zhao, He Wang, Taku Komura "Indexing 3D Scenes Using the Interaction Bisector Surface" ACM Transactions on Graphics 33(3), 2014 (presented at SIGGRAPH 2014)
  • Joseph Henry, Hubert Shum and Taku Komura, "Interactive Formation Control in Complex Environments" IEEE Transactions on Visualization and Computer Graphics, 20(2), 2014
  • He Wang, Kirill Sidorov (joint first authors), Peter Sandilands, Taku Komura "Harmonic Parameterization by Electrostatics" ACM Transactions on Graphics 32(5), 2013 (presented at SIGGRAPH 2014)
  • Myung Geol Choi, Seung-Tak Noh, Taku Komura, Takeo Igarashi, "Dynamic Comics for Hierarchical Abstraction of 3D Animation Data" Computer Grahics Forum, (Proceedings of Pacific Graphics, 2013)
  • Edmond S. L. Ho, Jacky C. P. Chan, Taku Komura, Howard Leung, Interactive Partner Control in Close Interactions for Real-time Applications", ACM Transactions on Multimedia Computing, Communications and Applications, Vol 9 Issue 3, Article 21, 2013
  • Sandilands, P., Choi, M. G. and Komura, T. (2013), "Interaction Capture using Magnetic Sensors", Comp. Anim. Virtual Worlds. doi: 10.1002/cav.1537
  • Vladimir Ivan, Dmitry Zarubin, Marc Toussaint , Taku Komura , Sethu Vijayakumar, "Topology-based Representations for Motion Planning and Generalisation in Dynamic Environments with Interactions". International Journal of Robotics Research 32(9-10): 1151-1163 (2013)
  • He Wang and Taku Komura, Manipulation of Flexible Objects by Geodesic Control, Computer Graphics Forum, 31(2), 2012 (Proc. of Eurographics 2012)
  • Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung, Taku Komura, "Interaction Retrieval by Spacetime Proximity Graphs", Computer Graphics Forum, 31(2), 2012 (Proc. of Eurographics 2012)
  • Hubert P.H. Shum, Taku Komura and Shuntaro Yamazaki: Simulating Multiple Character Interactions with Collaborative and Adversarial Goals, IEEE Transactions on Visualization and Computer Graphics, 18(5), 741-752, 2012
  • Jake Lever, Taku Komura: : Real-time Controllable Fire using Textured Forces , The Visual Computer Volume 28, Numbers 6-8 (2012), 691-700 (Proceedings of CGI2012)
  • Edmond S. L. Ho and Taku Komura, A Finite State Machine based on Topology Coordinates for Wrestling Games, Journal of Computer Animation and Virtual Worlds Vol 22, no.5, 435-443, 2011.
  • Jacky C.P. Chan, Howard Leung, Jeff K.T. Tang, Taku Komura, "A Virtual Reality Dance Training System Using Motion Capture Technology," IEEE Transactions on Learning Technologies, Vol.4, No. 2, pages 187-195, April-June 2011
  • Edmond S.L. Ho, Taku Komura and Chiew-Lan Tai: Spatial Relationship Preserving Character Motion Adaptation, ACM Transactions on Graphics vol 29(4) (Proceedings of SIGGRAPH 2010)
  • Hubert Shum, Taku Komura and Pranjul Yadav: Angular Momentum Guided Motion Concatenation, Journal of Computer Animation and Virtual World,(2-3): 385-394 (2009) (Proceedings of the 2009 Computer Animation and Social Agents)
  • Edmond S.L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates, Computer Graphics Forum 28(2), 299-308 (Proceedings of Eurographics 2009)
  • Edmond S.L. Ho, Taku Komura: Indexing and Retrieving Motions of Characters in Close Contact, IEEE Transactions on Visualization and Computer Graphics, vol 15, No.3, 481-492, 2009
  • Franck Multon, Richard Kulpa, Ludovic Hoyet and Taku Komura "Interactive animation of virtual humans based on motion capture data", Computer Animation and Virtual Worlds, 20(5-6): 491-500 (2009)
  • Hubert Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki: Interaction Patches for Multi-Character Animation, ACM Transactions on Graphics vol 27(5) 114:1-8 (Proceedings of ACM SIGGRAPH Asia 2008)
  • Jeff K. T. Tang, Howard Leung, Taku Komura, Hubert P. H. Shum "Emulating human perception of motion similarity", Computer Animation and Virtual Worlds (CASA'2008 Special Issue) vol 19(3-4): 211-221
  • Taku Komura, WaiChun Lam "Real-time Locomotion Control by Sensing Gloves", Computer Animation and Virtual Worlds, 17(5): 513-525(2006)
  • Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Modeling and generating whole body motion of balance maintenance. Systems and Computers in Japan 37(13): 11-19 (2006)
  • Taku Komura, Edmond SL Ho, Rynson WH Lau "Animating Reactive Motion Using Momentum-based Inverse Kinematics", Computer Animation and Virtual Worlds (special issue of CASA2005), vol 16, issue 3, pp213-223, 2005
  • Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa "Simulating Pathological Gait using the Enhanced Linear Inverted Pendulum Model" IEEE Transactions on Biomedical Engineering, vol 52, issue 9, pp1502-1513, 2005
  • Akinori Nagano, Taku Komura, Senshi Fukashiro, "Force, work and power output of lower limb muscles during human maximal-effort countermovement jumping", Journal of Electromyography and Kinesiology, Vol.15, pages 367-376, 2005
  • Taku Komura, Akinori Nagano, "Evaluation of the influence of muscle deactivation on other muscles and joints during gait motion",Journal of Biomechanics, Vol37, Issue 4, pages 425-436, 2004
  • Akinori Nagano, Taku Komura, Sensi Fukashiro "Effects of series elasticity of the muscle tendon complex on an explosive activity performance with a counter movementh", Journal of Applied Biomechanics, Vol 20, Issue 1, 2004
  • Howard Leung and Taku Komura, "Web-Based Handwriting Education with Animated Virtual Teacher", International Journal of Distant Education Technologies, Vol 4, No 1, pages 71-80, 2006
  • Akinori Nagano, Taku Komura, Senshi Fukashiro, "Effects of the length ratio between the contractile element and the series elastic element on an explosive muscular performance", Journal of Electromyography and Kinesiology, 14 (2): 197-203 APR 2004
  • Akinori Nagano, Taku Komura "Longer moment arm results in smaller joint moment development, power and work outputs in fast motions", Journal of Biomechanics, vol 36, No 11, 1675-1681, 2004
  • Akinori Nagano, Taku Komura "Contribution of series elasticity in human cyclic heel-raise exercise" Journal of Applied Biomechanics, Vol 19, iss 4, 2003
  • Akinori Nagano, Taku Komura, Senshi Fukashiro "Optimal digital filter cutoff frequency of jumping kinematics evaluated through computer simulation", International Journal of Sport and Health Science, Vol.1 No.2, October 2003
  • Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Masaki Hilaga, Yoshihisa Shinagawa, "Extracting inverse kinematics parameters from human motion data" The Journal of Institute of Image Electronics Engineers of Japan, vol 32, No 2, pp143--152, 2003
  • Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "Creating and retargeting motion by the musculoskeletal human body model" The Visual Computer Vol.16 No.5 pp.254-270, 2000VisComp.pdf
  • Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "Calculation and visualization of the dynamic ability of the human body" Journal of Visualization and Computer Animation Vol.10, No.2, pp57-78, 1999 jvca.pdf
  • Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "A muscle-based feedforward controller of the human body", Computer Graphics Forum, Vol. 16, No.3 pp.165-176, 1997 egcd2.pdf

    Conference Papers

  • Mohammad Febrian Rachmadi, Maria del C. Valdes-Hernandez, Taku Komura, "Voxel-Based Irregularity Age Map for Brain's White Matter Hyperintensities in MRI", ICACSIS 2017
  • Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, Taku Komura, "A Recurrent Variational Autoencoder for Human Motion Synthesis", BMVC 2017
  • Muhammad Febrian Rachmadi, Maria del C. Valdes-Hernandez, Maria Leonora Fatimah Agan, Taku Komura, "Evaluation of Four Supervised Learning Schemes in White Matter Hyperintensities Segmentation in Absence or Mild Presence of Vascular Pathology", MIUA 2017
  • Daniel Holden, Jun Saito, Taku Komura, "Neural Network Ambient Occlusion", ACM SIGGRAPH Asia Technical Briefs, 2016
  • Sheldon Andrews, Ivan Huerta, Taku Komura, Leon Sigal, Kenny Mitchell, "Real time Physics based Motion Capture with Sparse Sensors", CVMP 2016
  • Hubert Shum, He Wang, Edmond Ho, Taku Komura, "SkillVis: A Visualization Tool for Boxing Skill Assessment", Motion in Games 2016
  • Frances Yung, Kevin Duh, Taku Komura and Yuji Matsumoto, "Modelling the Usage of Discourse Connectives as Rational Speech Acts", Proceedings of coNLL, 2016
  • Frances Yung, Kevin Duh, Taku Komura and Yuji Matsumoto, "Modelling the Interpretation of Discourse Connectives by Bayesian Pragmatics", Proceedings of ACL, 2016
  • Daniel Holden, Jun Saito, Taku Komura, Tom Joyce "Learning Motion Manifolds with Convolutional Autoencoders", ACM SIGGRAPH Asia 2015, Technical Briefs
  • Mark Miller, Daniel Holden, Rami Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura "Carpet Unrolling Descriptors for Character Control On Uneven Terrain", ACM SIGGRAPH Motion in Games 2015
  • Daniel Holden, Jun Saito, Taku Komura, "Learning an Inverse Rig Mapping for Character Animation", ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
  • Edmond S. L. Ho, He Wang, Taku Komura "A Multi-resolution Approach for Adapting Close Character Interaction", ACM VRST 2014
  • Peter Sandilands, Taku Komura "Model Topology Change with Correspondence using Electrostatics", ACM VRST 2014
  • Gaoxiang Zeng, Taku Komura "Braiding hair by Braid Theory", ACM VRST 2014
  • Peter Sandilands, Vladimir Ivan, Taku Komura, Sethu Vijayakumar "Dexterous Reaching, Grasp Transfer and Planning Using Electrostatic Representations", Humanoids 2013
  • Rami Ali Al-ashqar, Taku Komura, Myung Geol Choi, "Relationship Descriptors for Interactive Motion Adaptation" , ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013
  • Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon. Preparation Behaviour Synthesis with Reinforcement Learning, CASA 2013
  • Adam Barnett, Myung Choi and Taku Komura. Topology-based Global Crowd Control, CASA 2013
  • Shinichiro Nakaoka, Taku Komura, "Interaction Mesh Based Motion Adaptation for Biped Humanoid Robots", IEEE Humanoids 2012
  • Peter Sandilands, Myung Geol Choi, Taku Komura: Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. MIG 2012: 220-231
  • Joseph Henry, Hubert Shum and Taku Komura, ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2012, Environment-aware Real-Time Crowd Control ,
  • Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar, "Hierarchical Motion Planning in Topological Representations", Robotics Science and Systems VIII, 2012
  • He Wang, Taku Komura: Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. Springer Lecture Notes in Computer Science (Motion in Games 2011), LNCS 7060, Nov 2011.
  • Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar, "Controlling Humanoid Robots in Topology Coordinates", in Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems, Oct 2010.
  • Edmond S. L. Ho and Taku Komura, "Real-time Character Control for Wrestling Games", Springer Lecture Notes in Computer Science (Motion in Games 2009), LNCS 5884, Nov 2009.
  • Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho, "Simulating Interactions of Characters", Springer Lecture Notes in Computer Science (Motion in Games 2008), LNCS 5277, June 2008.
  • Hubert Shum, Taku Komura, Shuntaro Yamazaki: Simulating Interactions of Avatars in High Dimensional State Space ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2008 (i3D 2008)
  • Hubert Shum, Taku Komura, Shuntaro Yamazaki: Simulating Competitive Interactions using Singly Captured Motions ACM VRST 2007
  • Edmond SL Ho, Taku Komura: Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions Pacific Graphics 2007
  • Franck Multon , Ludovic Hoyet , Taku Komura , Richard Kulpa "Interactive control of physically-valid aerial motion: application to VR training system for gymnasts", ACM VRST 2007
  • Taku Komura, Beta Lam, Rynson W. H. Lau, Howard Leung: e-Learning Martial Arts. ICWL 2006: 239-248
  • Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa: Learning system for human motion characters of traditional arts. VRST 2006: 169-172
  • Edmond SL Ho, Taku Komura, Rynson WH Lau "Computing Inverse Kinematics with Linear Programming", in proceedings of ACM Virtual Reality Software Technology 2005 (VRST2005),pp163-166 , 2005
  • Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi "Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations", IEEE International Conference on Robotics and Automation 2006 (ICRA2006)
  • Frederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura: Real-Time Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266
  • Hubert Shum, Taku Komura, "Tracking the Translational and Rotational Movement of the Ball using High-Speed Camera Movies", in the proceedings of The 2005 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP 2005), 2005
  • Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner, "A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait", IEEE International Conference on Robotics and Automation pages 2001-2007, 2005
  • Taku Komura, Howard Leung, James Kuffner "Animating Reactive Motions for Biped Locomotion", in the proceedings of ACM Symposium on Virtual Reality Software and Technology 2004 (ACM VRST 2004) , page 32-40, 2005
  • Howard Leung, Taku Komura, "Web-Based Handwriting Education with Animated Virtual Teacher", in the proceedings of The 3rd International Conference on Web-based Learning (ICWL 2004) pp 293-300
  • Hubert Shum, Taku Komura, "A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Clip", in the proceedings of The 2004 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2004)
  • WaiChun Lam, Feng Zou, Taku Komura "Motion Editing with Data Glove", in the proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004 pp 337-342
  • Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Tai Chiew Lan, Yoshihisa Shinagawa, "An Inverse Kinematics Method for 3D Figures with Motion Data" Proceedings of Computer Graphics International 2003, pp 266-271 (CGI2003)
  • Shunsuke Kudoh, Taku Komura: "C^2 continuous gait-pattern generation for biped robots" Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems 2003 (IROS2003)
  • Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: "The Dynamic Postural Adjustment with the Quadratic Programming Method" Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems 2002 pp 2563--2568 (IROS2002)
  • Taku Komura, Atsushi Kuroda, Yoshihisa Shinagawa, Masaki Hilaga, Shunsuke Kudoh: "Facing Professional Baseball Players in the Virtual Batting Cage" Proceedings of ACM Symposium on Applied Computing 2002 pp.1060--1065 (SAC2002)
  • Taku Komura, Yoshihisa Shinagawa: "Attaching physiological effects to motion-captured data" Graphics Interface 2001 Proceedings, pp 27-36 gi2001.pdf (GI2001)
  • Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "An Inverse Kinematics Method Based on Muscle Dynamics": Proceedings of Computer Graphics International 2001, pp 15-22 ik.pdf
  • Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura and Tosiyasu L. Kunii. Topology Matching for Full Automatic Similarity Estimation of 3D Shapes in Proc. of SIGGRAPH 2001, pp203-212