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ManipNet: Neural Manipulation Synthesis with a Hand-Object SpatialRepresentation
by
He Zhang, Yuting Ye, Takaaki Shiratori and Taku Komura
ACM Transactions on Graphics 40(4), 2021 (Proceedings of SIGGRAPH 2021)
[Webpage]
[PDF]
[video]
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Neural Animation Layering for Synthesizing Martial Arts Movements
by
Sebastian Starke, Yiwei Zhao, Fabio Zinno and Taku Komura
ACM Transactions on Graphics 40(4), 2021 (Proceedings of SIGGRAPH 2021)
[PDF]
[video]
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MotioNet: 3D Human Motion Reconstruction from Video with Skeleton Consistency
by
Mingyi Shi, Kfir Aberman, Andreas Aristidou, Taku Komura, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen
ACM Transactions on Graphics 40(1), 2021
[Webpage]
[PDF]
[video]
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Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets
by
Julian Habekost, Takaaki Shiratori, Yuting Ye and Taku Komura
Proceedings of BMVC 2020
[PDF]
[video]
[presentation]
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Local Motion Phases for Learning Multi-Contact Character Movements
by
Sebastian Starke, Yiwei Zhao, Taku Komura and Kazi Zaman
ACM Transactions on Graphics 39(4), 2020 (Proceedings of SIGGRAPH 2020)
[Webpage]
[PDF]
[Video]
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Automatic spatial estimation of white matter hyperintensities evolution in brain MRI using disease evolution predictor deep neural networks
by
Muhammad Febrian Rachmad Maria del C.Valdés Hernández, Stephen Makin, Joanna Wardlaw, Taku Komura
Medical Image Analysis, 63 (2020)
[PDF]
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Displacement-Correlated XFEM for Simulating Brittle Fracture
by
Floyd Chitalu, Qinghai Miao, Kartic Subr, Taku Komura
Computer Graphics Forum 39(2), Proceedings of Eurographics 2020
[PDF]
[Video]
[code for cutting]
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Binary Ostensibly-Implicit Trees for Fast Collision Detection
by
Floyd Chitalu, Christophe Dubach, Taku Komura
Computer Graphics Forum 39(2), Proceedings of Eurographics 2020
[PDF]
[code]
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Neural State Machine for Character-Scene Interactions
by
Sebastian Starke*, He Zhang* (joint-first authors), Taku Komura, Jun Saito
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019)
[PDF]
[video]
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Predicting the Evolution of White Matter Hyperintensities in Brain MRI using Generative Adversarial Networks and Irregularity Map
by
Muhammad Febrian Rachmadi, Maria del C. Vadés Hernández, Stephen Makin, Joanna M. Wardlaw, Taku Komura
MICCAI 2019
[PDF]
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Automatic Irregular Texture Detection in Brain MRI without Human Supervision
by
Muhammad Febrian Rachmadi, Maria del C. Valdés-Hernández, Taku Komura
MICCAI 2018
[PDF]
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Mode-Adaptive Neural Networks for Quadruped Motion Control
by He Zhang, Sebastian Starke, Taku Komura, Jun Saito
ACM Transactions on Graphics 37(4),2018 (Proceedings of SIGGRAPH 2018)
[PDF]
[video]
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A Sampling Approach to Generating Closely Interacting 3D Pose-pairs from 2D Annotations
by Kangxue Yin, Hui Huang, Edmond S. L. Ho, Hao Wang, Taku Komura, Daniel Cohen-Or, Hao Zhang
IEEE Transactions on Visualization and Computer Graphics, accepted
[PDF]
[video]
[Project Page ]
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Segmentation of White Matter Hyperintensities using Convolutional Neural Networks with Global Spatial Information in Routine Clinical Brain MRI with None or Mild Vascular Pathology
by
Muhammad Febrian Rachmadi, Maria del C. Valdés-Hernández, Maria Leonora, Fatimah Agan, Carol DiPerri, Taku Komura
Computerized Medical Imaging and Graphics Computerized Medical Imaging and Graphics
[PDF]
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Widening Viewing Angles of Automultiscopic Displays using Refractive Inserts
by Geng Lyu, Xukun Shen, Taku Komura, Kartic Subr, Lijun Teng
IEEE Transactions on Visualization and Computer Graphics, vol 24, 2018 (Special Issue on IEEE VR)
[PDF]
[Youtube Video]
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Recurrent Variational Autoencoder for Human Motion Synthesis
by Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, Taku Komura
Proceedings of British Machine Vision Conference 2017
[PDF]
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Phase-Functioned Neural Networks for Character Control
by Daniel Holden, Taku Komura, Jun Saito
ACM Transactions on Graphics 36(4), 2017 (Proceedings of SIGGRAPH 2017)
[PDF]
[webpage]
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Fast Neural Style Transfer for Motion Data
by Daniel Holden, Ikhsanul Habibie, Ikuo Kusajima, Taku Komura
IEEE Computer Graphics and Applications 37(4), 2017
[PDF] [VIDEO]
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Character-Object Interaction Retrieval using the Interaction Bisector Surface
by Xi Zhao, Myung-Geol Choi, Taku Komura
Computer Graphics Forum 36(2), 2017 (Proceedings of Eurographics 2017)
[PDF]
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Neural Network Ambient Occlusion by Daniel Holden, Jun Saito, Taku Komura
SIGGRAPH Asia 2016 Technical Briefs Program
[PDF]
[Shaders and Filters]
[Code and Data]
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Relationship Templates for Creating Scene Variations by Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura
ACM Transactions on Graphics 35(6) 2016, (Proceedings of SIGGRAPH Asia 2016)
[PDF]
[Project Webpage]
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A Deep Learning Framework for Character Motion Synthesis and Editing by Daniel Holden, Jun Saito, Taku Komura
ACM Transactions on Graphics 35(4) 2016, (Proceedings of SIGGRAPH 2016)
[PDF]
[video]
[Project Webpage]
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Character contact repositioning under large environment deformation by Steve Tonneau, Rami Al-Ashqar (joint first authors), Jullian Pettre, Taku Komura, Nicolas Mansard
Computer Graphics Forum 35(2) 2016, (Proceedings of Eurographics 2016)
[PDF]
[video]
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Learning Motion Manifolds with Convolutional Autoencoders by Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce
ACM SIGGRAPH Asia 2015, Technical Briefs Program
[PDF]
[video]
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Learning an Inverse Rig Mapping for Character Animation by Daniel Holden, Jun Saito, Taku Komura
ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
[PDF]
[video]
[Youtube]
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Indexing 3D Scenes by Interaction Bisector Surface by Xi Zhao, He Wang, Taku Komura
ACM Transactions on Graphics 2014 (presented at SIGGRAPH 2014)
[paper]
[Project Webpage]
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An Energy-driven Motion Planning Method for Two Distant Postures by He Wang, Edmond Ho, Taku Komura
IEEE Transactions on Visualization and Computer Graphics 21(1), 2015
[PDF]
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Harmonic Parameterization by Electrostatics by {He Wang / Kirill Sidorov} (joint first authors), Peter Sandilands, Taku Komura
ACM Transactions on Graphics 32(5),155, 2013 (presented at SIGGRAPH 2014)
[pre-print]
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Interactive Formation Control in Complex Environments Joseph Henry, Hubert P. H. Shum, Taku Komura
IEEE Transactions on Visualization and Computer Graphic (accepted 2013)
[video]
[Project page]
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Dynamic Comics for Hierarchical Abstraction of 3D Animation Data Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi
Computer Graphics Forum (Proceedings of Pacific Graphics 2013)
[PDF]
[video]
[Project page 1]
[Project page 2]
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Relationship Descriptors for Interactive Motion Adaptation by Rami Ali Al-Asqhar, Taku Komura, Myung Geol Choi
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013
[PDF]
[video]
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Edinburgh Interaction Database by Peter Sandilands, Myung Geol Choi, Taku Komura
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013 (poster)
[Database]
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Interaction Mesh Based Motion Adaptation for Biped Humanoid Robots by Shinichiro Nakaoka and Taku Komura
IEEE Humanoids 2012
[PDF]
[poster]
[poster (PDF)]
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Environment-aware Real-Time Crowd Control
by Joseph Henry, Hubert Shum and Taku Komura
ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2012
[PDF]
[video]
[Project page]
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Hierarchical Motion Planning in Topological Representations
by Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar
Proceedings of Robotics Science and Systems VIII, 2012
[PDF]
[Project page]
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Manipulation of Flexible Objects by Geodesic Control
by He Wang and Taku Komura
Computer Graphics Forum, 31(2), 2012 (Proceedings of Eurographics 2012)
[PDF]
[Video]
[Project page]
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Interaction Retrieval by Spacetime Proximity Graphs
by Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung and Taku Komura
Computer Graphics Forum, 31(2), 2012 (Proceedings of Eurographics 2012)
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Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
by Hubert Shum, Taku Komura, Shuntaro Yamazaki
IEEE Transactions on Visualization and Graphics, 18(5), 2012
[PDF]
[Video]
[Project page]
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Spatial Relationship Preserving Character Motion Adaptation
by Edmond S.L. Ho, Taku Komura, Chiew-Lan Tai
ACM Transactions on Graphics, vol 29(4), 2010. (Proceedings of SIGGRAPH 2010)
[PDF]
[Video]
[Project page]
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Indexing and Retrieving Motions of Characters in Close Contact
by Edmond S. L. Ho and Taku Komura
IEEE Transactions on Visualization and Computer Graphics, vol. 15,
issue 3, pp. 481-492, May/June 2009. [PDF]
[Video]
[BibTex] |
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Character Motion Synthesis by Topology Coordinates
by Edmond S. L. Ho and Taku Komura
Computer Graphics Forum (Eurographics 2009), vol. 28, issue 2, Mar 2009. [PDF]
[Video]
[BibTex] [Project page] |
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Interaction Patches for Multi-Character Animation
by Hubert Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki
ACM Transactions on Graphics, vol 27(5), 2008. (Proceedings of SIGGRAPH ASIA 2008)
[PDF]
[Video]
[Project page] |
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Simulating Interactions of Avatars in High Dimensional State Space
by Hubert Shum, Taku Komura and Shuntaro Yamazaki
Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (I3D 2008)
[PDF]
[Video]
[Project page] |
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Simulating Competitive Interactions using Singly Captured Motions
by Hubert Shum, Taku Komura and Shuntaro Yamazaki
Proceedings of the 2007 ACM Virtual Reality Software Technology
[PDF]
[Video]
[Project page] |
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Topology Matching for Full Automatic Similarity Estimation of 3D Shapes
by Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura and Tosiyasu L. Kunii
Proceedings of SIGGRAPH 2001
[PDF]
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