Selected publications   [ more ]

Recurrent Variational Autoencoder for Human Motion Synthesis
by Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, Taku Komura

Proceedings of British Machine Vision Conference 2017
[PDF]
Phase-Functioned Neural Networks for Character Control
by Daniel Holden, Taku Komura, Jun Saito

ACM Transactions on Graphics 36(4), 2017 (Proceedings of SIGGRAPH 2017)
[PDF] [webpage]
Fast Neural Style Transfer for Motion Data
by Daniel Holden, Ikhsanul Habibie, Ikuo Kusajima, Taku Komura
IEEE Computer Graphics and Applications 37(4), 2017
[PDF] [VIDEO]
Character-Object Interaction Retrieval using the Interaction Bisector Surface
by Xi Zhao, Myung-Geol Choi, Taku Komura

Computer Graphics Forum 36(2), 2017 (Proceedings of Eurographics 2017)
[PDF]
Neural Network Ambient Occlusion
by Daniel Holden, Jun Saito, Taku Komura

SIGGRAPH Asia 2016 Technical Briefs Program
[PDF] [Shaders and Filters] [Code and Data]
Relationship Templates for Creating Scene Variations
by Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura

ACM Transactions on Graphics 35(6) 2016, (Proceedings of SIGGRAPH Asia 2016)
[PDF] [Project Webpage]
A Deep Learning Framework for Character Motion Synthesis and Editing
by Daniel Holden, Jun Saito, Taku Komura

ACM Transactions on Graphics 35(4) 2016, (Proceedings of SIGGRAPH 2016)
[PDF] [video] [Project Webpage]
Character contact repositioning under large environment deformation
by Steve Tonneau, Rami Al-Ashqar (joint first authors), Jullian Pettre, Taku Komura, Nicolas Mansard

Computer Graphics Forum 35(2) 2016, (Proceedings of Eurographics 2016)
[PDF] [video]
Learning Motion Manifolds with Convolutional Autoencoders
by Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce

ACM SIGGRAPH Asia 2015, Technical Briefs Program
[PDF] [video]
Learning an Inverse Rig Mapping for Character Animation
by Daniel Holden, Jun Saito, Taku Komura

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
[PDF] [video] [Youtube]
Indexing 3D Scenes by Interaction Bisector Surface
by Xi Zhao, He Wang, Taku Komura

ACM Transactions on Graphics 2014 (presented at SIGGRAPH 2014)
[paper] [Project Webpage]
An Energy-driven Motion Planning Method for Two Distant Postures
by He Wang, Edmond Ho, Taku Komura

IEEE Transactions on Visualization and Computer Graphics 21(1), 2015
[PDF]
Harmonic Parameterization by Electrostatics
by {He Wang / Kirill Sidorov} (joint first authors), Peter Sandilands, Taku Komura

ACM Transactions on Graphics 32(5),155, 2013 (presented at SIGGRAPH 2014)
[pre-print]
Interactive Formation Control in Complex Environments
Joseph Henry, Hubert P. H. Shum, Taku Komura

IEEE Transactions on Visualization and Computer Graphic (accepted 2013)
[video] [Project page]
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data
Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi

Computer Graphics Forum (Proceedings of Pacific Graphics 2013)
[PDF] [video] [Project page 1] [Project page 2]
Relationship Descriptors for Interactive Motion Adaptation
by Rami Ali Al-Asqhar, Taku Komura, Myung Geol Choi

ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013
[PDF] [video]
Edinburgh Interaction Database
by Peter Sandilands, Myung Geol Choi, Taku Komura

ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013 (poster)
[Database]
Interaction Mesh Based Motion Adaptation for Biped Humanoid Robots
by Shinichiro Nakaoka and Taku Komura

IEEE Humanoids 2012
[PDF] [poster] [poster (PDF)]
Environment-aware Real-Time Crowd Control
by Joseph Henry, Hubert Shum and Taku Komura

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2012
[PDF] [video] [Project page]
Hierarchical Motion Planning in Topological Representations
by Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar

Proceedings of Robotics Science and Systems VIII, 2012
[PDF] [Project page]
Manipulation of Flexible Objects by Geodesic Control
by He Wang and Taku Komura

Computer Graphics Forum, 31(2), 2012 (Proceedings of Eurographics 2012)
[PDF] [Video] [Project page]
Interaction Retrieval by Spacetime Proximity Graphs
by Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung and Taku Komura

Computer Graphics Forum, 31(2), 2012 (Proceedings of Eurographics 2012)
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
by Hubert Shum, Taku Komura, Shuntaro Yamazaki

IEEE Transactions on Visualization and Graphics, 18(5), 2012
[PDF] [Video] [Project page]
Spatial Relationship Preserving Character Motion Adaptation
by Edmond S.L. Ho, Taku Komura, Chiew-Lan Tai

ACM Transactions on Graphics, vol 29(4), 2010. (Proceedings of SIGGRAPH 2010)
[PDF] [Video] [Project page]
Indexing and Retrieving Motions of Characters in Close Contact
by Edmond S. L. Ho and Taku Komura

IEEE Transactions on Visualization and Computer Graphics, vol. 15, issue 3, pp. 481-492, May/June 2009. [PDF] [Video] [BibTex]
Character Motion Synthesis by Topology Coordinates
by Edmond S. L. Ho and Taku Komura

Computer Graphics Forum (Eurographics 2009), vol. 28, issue 2, Mar 2009. [PDF] [Video] [BibTex] [Project page]
Interaction Patches for Multi-Character Animation
by Hubert Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki

ACM Transactions on Graphics, vol 27(5), 2008. (Proceedings of SIGGRAPH ASIA 2008)
[PDF] [Video] [Project page]
Simulating Interactions of Avatars in High Dimensional State Space
by Hubert Shum, Taku Komura and Shuntaro Yamazaki

Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (I3D 2008)
[PDF] [Video] [Project page]
Simulating Competitive Interactions using Singly Captured Motions
by Hubert Shum, Taku Komura and Shuntaro Yamazaki

Proceedings of the 2007 ACM Virtual Reality Software Technology
[PDF] [Video] [Project page]
Topology Matching for Full Automatic Similarity Estimation of 3D Shapes
by Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura and Tosiyasu L. Kunii

Proceedings of SIGGRAPH 2001
[PDF]

Last updated: 21 May 2010