PROJECT: Using the musculoskeletal model to simulate pathological effects
In this study, we propose methods to simulate human motion using techniques in robotics and biomechanics. We use methods proposed in robotics to control the balance of the humanoids and use the musculoskeletal models to simulate the physiological pheonomenon such as fatigue or injuries. We use optimization to convert the captured motiion to a feasible motion by our human body model. Using our method, it is possible to retarget captured human motion to motion done by different bodies, such as a body with an injury, or one with less power. The method can be used for medical applications and computer animation.
Taku Komura, Akinori Nagano "Evaluation of the influence of muscle deactivation on other muscles and joints duringg ait motion" Journal of Biomechanics, Vol37, Issue 4, pages 425-436, 2004
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: "Creating and retargeting motion by the musculoskeletal human body model" The Visual Computer Vol.16 No.5 pp.254-270, 2000
Taku Komura, Yoshihisa Shinagawa: "Attaching physiological effects to motion-captured data" Graphics Interface 2001 Proceedings, pp 27-36
Any suggestions or comments are welcome. Please send them to Taku Komura.