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Euclidean Reconstruction

We have not implemented the specific suggestions of section 4.2 for the recovery of Euclidean structure from a projective reconstruction by observing known scene angles, circles,...However we have developed a more brute force approach, finding a projective transformation H in equation (5.4) that maps the projective reconstruction to one that satisfies a set of redundant Euclidean constraints. This simultaneously minimizes the error in the projection equations and the violation of the constraints. The equations are highly nonlinear and a good initial guess for the structure is needed. In our experiments this was obtained by assuming parallel projection, which is linear and allows easy reconstruction using SVD decomposition ([26]).

Figures 5.3 and 5.4 show an example of this process.

  
Figure 5.3: The house scene: the three images used for reconstruction together with the extracted corners. The reference frame used for the reconstruction is defined by the five points marked with white disks in image 3
\begin{figure}\centerline{\psfig{figure=boufama-house.ps,width=150mm}}
\end{figure}


  
Figure 5.4: Euclidean reconstruction of an indoor scene using the known relative positions of five points. To make the results easier to see, the reconstructed points are joined with segments.
\begin{figure}\centerline{
\frame{\psfig{figure=house_red_fil_top.ps,width=6cm}}...
...{figure=house_red_fil_gen.ps,width=7cm}}}
\centerline{general view}
\end{figure}


next up previous contents
Next: Self Calibration Up: 3D Reconstruction from Multiple Previous: Affine Reconstruction
Bill Triggs
1998-11-13