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The projection of light rays onto the retina presents our visual system
with an image of the world that is inherently two-dimensional, yet
we are able to interact with the three-dimensional world,
even in situations new to us, or with objects unknown to us.
That we accomplish this task easily implies that one of
the functions of the human visual system
is to reconstruct a 3-D representation of the world from its
2-D projection onto our eyes.
Ever since the introduction by Julesz of the
random dot stereogram as a research tool, it has become commonplace
to consider the theoretical problems surrounding stereopsis within
a conceptual framework that has two distinctive characteristics:
- First, it is recognized that disparity information can be extracted
using only low-level monocular `point' descriptions
as the entities which are binocularly matched.
High-level monocular descriptions, such as those
dealing with surfaces and objects, are not a
necessary requirement for stereopsis because
for a random dot stereogram these relatively high-level
scene descriptions appear only after stereopsis
has been achieved.
- Second, it has become acknowledged that there is a need
for mechanisms capable of selecting the correct
binocular point-for-point matches.
That is, in the terminology of Julesz, it is necessary
to posit `global stereopsis' mechanisms to resolve
ambiguity often existing between competing
`local stereopsis' matches.
In this lecture, we will present all the possible problems
that one may encounter in shape from stereo vision and research
that have been reported to overcome these problems.
Next: Problem definition
Up: Computer Vision IT412
Previous: Stereo
Robyn Owens
10/29/1997