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java.lang.Object | +----java.util.Random
public class Random implements java.io.Serializable
If two instances of Random are created with the same
seed, and the same sequence of method calls is made for each, they
will generate and return identical sequences of numbers. In order to
guarantee this property, particular algorithms are specified for the
class Random. Java implementations must use all the algorithms
shown here for the class Random, for the sake of absolute
portability of Java code. However, subclasses of class Random
are permitted to use other algorithms, so long as they adhere to the
general contracts for all the methods.
The algorithms implemented by class Random use three state variables, which are protected. They also use a protected utility method that on each invocation can supply up to 32 pseudorandomly generated bits.
Many applications will find the random method in
class Math simpler to use.

Random(long)
long seed:
Random()
- Creates a new random number generator

next(int)
nextBytes(byte[])
nextDouble()
double value between
nextFloat()
float
value between
nextGaussian()
double value
nextInt()
int
value from this
nextLong()
long
value from this
setSeed(long)
long seed

Randompublic Random();
public Random() { this(System.currentTimeMillis()); }
public Random(long seed);
long seed:
public Random(long seed) { setSeed(seed); }
Used by method next to hold
the state of the pseudorandom number generator.

setSeedpublic synchronized void setSeed(long seed);
long seed. The general contract of setSeed
is that it alters the state of this random number generator
object so as to be in exactly the same state as if it had just
been created with the argument seed as a seed. The method
setSeed is implemented by class Random as follows:
synchronized public void setSeed(long seed) {
this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
haveNextNextGaussian = false;
}
The implementation of setSeed by class Random
happens to use only 48 bits of the given seed. In general, however,
an overriding method may use all 64 bits of the long argument
as a seed value.
protected synchronized int next(int bits);
The general contract of next is that it returns an int value and if the argument bits is between 1 and 32 (inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be 0 or 1. The method next is implemented by class Random as follows:
synchronized protected int next(int bits) {
seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
return (int)(seed >>> (48 - bits));
}
This is a linear congruential pseudorandom number generator, as
defined by D. H. Lehmer and described by Donald E. Knuth in The
Art of Computer Programming, Volume 2: Seminumerical
Algorithms, section 3.2.1.
public void nextBytes(byte[] bytes);
public int nextInt();
int
value from this random number generator's sequence. The general
contract of nextInt is that one int value is
pseudorandomly generated and returned. All 232
possible int values are produced with
(approximately) equal probability. The method setSeed is
implemented by class Random as follows:
public int nextInt() { return next(32); }
int
value from this random number generator's sequence.public long nextLong();
long
value from this random number generator's sequence. The general
contract of nextLong is that one long value is pseudorandomly
generated and returned. All 264
possible long values are produced with (approximately) equal
probability. The method setSeed is implemented by class
Random as follows:
public long nextLong() {
return ((long)next(32) << 32) + next(32);
}
long
value from this random number generator's sequence.public float nextFloat();
float
value between 0.0 and 1.0 from this random
number generator's sequence. The general contract of nextFloat is that one float value, chosen (approximately) uniformly from the range 0.0f (inclusive) to 1.0f (exclusive), is pseudorandomly generated and returned. All 224 possible float values of the form m x 2-24, where m is a positive integer less than 224 , are produced with (approximately) equal probability. The method setSeed is implemented by class Random as follows:
public float nextFloat() {
return next(24) / ((float)(1 << 24));
}
The hedge "approximately" is used in the foregoing description only
because the next method is only approximately an unbiased source of
independently chosen bits. If it were a perfect source or randomly
chosen bits, then the algorithm shown would choose float
values from the stated range with perfect uniformity.[In early versions of Java, the result was incorrectly calculated as:
This might seem to be equivalent, if not better, but in fact it introduced a slight nonuniformity because of the bias in the rounding of floating-point numbers: it was slightly more likely that the low-order bit of the significand would be 0 than that it would be 1.]return next(30) / ((float)(1 << 30));
float
value between 0.0 and 1.0 from this
random number generator's sequence.public double nextDouble();
double value between 0.0 and
1.0 from this random number generator's sequence. The general contract of nextDouble is that one double value, chosen (approximately) uniformly from the range 0.0d (inclusive) to 1.0d (exclusive), is pseudorandomly generated and returned. All 253 possible float values of the form m x 2-53 , where m is a positive integer less than 253, are produced with (approximately) equal probability. The method setSeed is implemented by class Random as follows:
public double nextDouble() {
return (((long)next(26) << 27) + next(27))
/ (double)(1L << 53);
}The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source or randomly chosen bits, then the algorithm shown would choose double values from the stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return (((long)next(27) << 27) + next(27))
/ (double)(1L << 54);
This might seem to be equivalent, if not better, but in fact it
introduced a large nonuniformity because of the bias in the rounding
of floating-point numbers: it was three times as likely that the
low-order bit of the significand would be 0 than that it would be
1! This nonuniformity probably doesn't matter much in practice, but
we strive for perfection.]
double value between 0.0 and
1.0 from this random number generator's sequence.public synchronized double nextGaussian();
double value with mean 0.0 and standard
deviation 1.0 from this random number generator's sequence.
The general contract of nextGaussian is that one double value, chosen from (approximately) the usual normal distribution with mean 0.0 and standard deviation 1.0, is pseudorandomly generated and returned. The method setSeed is implemented by class Random as follows:
synchronized public double nextGaussian() {
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
} while (s >= 1);
double norm = Math.sqrt(-2 * Math.log(s)/s);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
}
This uses the polar method of G. E. P. Box, M. E. Muller, and
G. Marsaglia, as described by Donald E. Knuth in The Art of
Computer Programming, Volume 2: Seminumerical Algorithms,
section 3.4.1, subsection C, algorithm P. Note that it generates two
independent values at the cost of only one call to Math.log
and one call to Math.sqrt.
double value with mean 0.0 and
standard deviation 1.0 from this random number
generator's sequence.
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